ian rios

ian rios

computer vision

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Unruly Abstractions

Independent Researcher

2025 - present

Read my work at unrulyabstractions.com

Niantic Labs

Computer Vision

2020 - 2025

For half a decade, I led the productization of cutting-edge research by gaining in-depth technical expertise, expanding the technology, integrating it with real use cases in mind, and planning a roadmap for its technical improvement based on cross-collaboration with product, UX, and research. My work successfully launched augmented reality features in Pokémon Go for millions of users, multiple third-party games through our AR SDK, and various spatial computing enterprise projects.

6D.AI

Computer Vision

2018 - 2020

As the fourth employee, I enjoyed wearing many hats and moving fast. I worked closely with Oxford University's Active Vision Lab to create one of the world's first SDKs for real-time 3D reconstruction and Persistent Augmented Reality.

Civil Maps

Research Engineering

2017 - 2018

I started my career in the Self-Driving Car industry, creating city-scale, high-accuracy 3D Maps for autonomous vehicles

Magic Fund

Limited Partner

2022 - present

Honored to be around the coolest people in tech and media

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